package com.towerdefence.towers
{
import com.etc.GunBullet_mc;

public class GunBullet extends BulletBase
	{
		
		//---------------------------------------
		// CONSTRUCTOR
		//---------------------------------------
		
		/**
		 * @constructor
		 */
		public function GunBullet()
		{
//			_sprite = new GunBullet_mc();
			_sprite = new GunBullet_mc();
		}
		
		/**
		 * @private
		 */
		override public function free():void
		{
			if (!_isFree)
			{
				_universe.cacheGunBullet.set(this);
				super.free();
				_isFree = true;
			}
		}

	}

}